UM Esports

Built from the ground up.

UM Esports is the University of Montana's collegiate esports program — competitive teams, dedicated facilities, and a structured pathway that connects competition to academic programs in game design and interactive media.

Michael founded the program and serves as its Director. That means everything from team operations and recruiting to facility design, partnerships, and aligning the program with academic outcomes that matter to students and parents.

The program treats esports the way good athletic programs treat any sport: as a serious commitment with serious educational value. Competitive play, yes — but also leadership, broadcasting, event production, coaching, and the career paths that emerge around all of it.

For other institutions

Esports program consulting

If you're a school, college, or organization thinking about starting or expanding an esports program, we've made most of the mistakes already — and figured out which ones were worth making.

Program design & launch

From mission and structure to titles, team composition, governance, and how the program sits inside your existing institution. The decisions that are hard to change later.

Facilities & equipment

What you actually need to spend money on, what you don't, and how to design a space that works for both daily practice and event-day production.

Academic integration

Connecting the program to courses, majors, and career outcomes — so esports isn't just a club, it's a pathway. This is where most programs leave value on the table.

Recruiting & retention

How to find players, what to offer them, and how to keep a roster intact across the inevitable churn of a college program.

Operations & coaching

Team operations, practice structures, league participation, conduct policies, and the unglamorous infrastructure that keeps a program functional.

Broadcast & events

Production, streaming, casting, hosting tournaments. The student-facing skill development that makes esports a career feeder, not just a competition.

Curriculum

Game design & esports as career pathways.

Esports works best inside a school when it's connected to actual academic programs — game design, interactive media, broadcasting, business of sports, computer science. Otherwise it's a hobby with a budget.

Michael's day job is exactly this integration: Associate Professor of Game Design and Interactive Media at UM, where the esports program connects directly to coursework, capstone projects, and industry pathways for students who want a career in or around games.

For partner institutions, we help map your existing programs to esports-adjacent careers, identify gaps, and design curriculum that gives students more than a team jersey.

Building an esports program?

Whether you're starting from zero or trying to fix a program that hasn't landed, we'd like to hear about it. Most engagements start with a free conversation to see if we can help.

Get in touch